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AI Insights · Timothy · October 2021

Top 5 Third Person Games on Android in Italy, Q3 2021

Discover the performance trends of the top 5 third person games on Android in Italy during Q3 2021, including downloads, revenue, and active users.

Top 5 Third Person Games on Android in Italy, Q3 2021

The third quarter of 2021 showcased intriguing trends for the top 5 third person games on Android in Italy. Here’s a detailed look at the performance of PUBG MOBILE, DRAGON BALL Z DOKKAN BATTLE, Genshin Impact: Natlan Launch, Free Fire, and DRAGON BALL LEGENDS.

PUBG MOBILE saw substantial growth in its weekly downloads, peaking at approximately 20.6K in mid-September. The game’s weekly revenue fluctuated, with a notable peak of around $73.5K in mid-July. Active users also displayed a positive trend, increasing from 77.5K at the start of the quarter to over 113.8K by mid-September.

DRAGON BALL Z DOKKAN BATTLE experienced a significant surge in weekly revenue, reaching around $107.7K in mid-July. However, weekly downloads showed a decline towards the end of the quarter, dropping from 6.6K in mid-July to 785 by the end of September. Active users followed a similar downward trend, decreasing from 83.4K in mid-July to approximately 64.9K by the end of the quarter.

Genshin Impact: Natlan Launch displayed notable peaks in both revenue and downloads. Weekly revenue reached around $68.2K by the end of August, while downloads peaked at 9.6K in mid-July. The game maintained a relatively stable active user base, with a peak of 76.5K in late July.

Free Fire consistently generated high weekly revenue, peaking at approximately $47K in mid-August. Weekly downloads remained relatively stable, hovering around 4K to 5K throughout the quarter. The game also maintained a robust active user base, peaking at around 496.1K in late July.

DRAGON BALL LEGENDS showed a decline in weekly revenue, with a notable peak of around $51.6K at the end of June, followed by a steady decline to $15.5K by the end of September. Weekly downloads also showed a downward trend, decreasing from 5.5K in early July to 2.95K by the end of September. Active users decreased from 126.9K at the start of the quarter to around 72.7K by the end of September.

The data provided by Sensor Tower highlights the dynamic nature of the mobile gaming market in Italy. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021